Read Anywhere and on Any Device!

Special Offer | $0.00

Join Today And Start a 30-Day Free Trial and Get Exclusive Member Benefits to Access Millions Books for Free!

Read Anywhere and on Any Device!

  • Download on iOS
  • Download on Android
  • Download on iOS

Cardboard Ghosts: Using Physical Games to Model and Critique Systems (CRC Press Guides to Tabletop Game Design)

Amabel Holland
4.9/5 (10734 ratings)
Description:Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but because board games are operated manually, and require the player to understand the system beforehand, they can be a valuable tool for recognizing, understanding, and critiquing real-world systems, including systems of oppression. These systems, often unseen and misunderstood, haunt our world. Board games turn these ghosts into pieces of cardboard we can see, touch, and manipulate. Cardboard Using Physical Games to Model and Critique Systems explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Two major approaches are considered and one, built around immersion and identification, creates empathy. The other, applying the Verfremdungseffekt to distance the player from the game, creating space for reflection. Uncomfortable questions of player roles and complicity when modelling oppressive systems are examined.Throughout this book, board game designer Amabel Holland draws connections to computer games, literature, theatre, television, music, film, and her own life, framing board games as an achingly human art form, albeit one still growing into its full potential. Anyone interested in that potential, or in the value of political art in today’s world, will find many provocative and enriching ideas within.Key Features:· Surveys the history of commercial board games as a polemical and persuasive form.· Explores games existing at the edges of the industry that push the boundaries of what games can do and be.· Grapples with the ethical and moral considerations of simulating real-world horrors.· Provides a case study of the author’s influential game This Guilty Land.· Lively prose and personal anecdotes makes complicated theory digestible for a wide audience.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Cardboard Ghosts: Using Physical Games to Model and Critique Systems (CRC Press Guides to Tabletop Game Design). To get started finding Cardboard Ghosts: Using Physical Games to Model and Critique Systems (CRC Press Guides to Tabletop Game Design), you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1040295673

Cardboard Ghosts: Using Physical Games to Model and Critique Systems (CRC Press Guides to Tabletop Game Design)

Amabel Holland
4.4/5 (1290744 ratings)
Description: Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but because board games are operated manually, and require the player to understand the system beforehand, they can be a valuable tool for recognizing, understanding, and critiquing real-world systems, including systems of oppression. These systems, often unseen and misunderstood, haunt our world. Board games turn these ghosts into pieces of cardboard we can see, touch, and manipulate. Cardboard Using Physical Games to Model and Critique Systems explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Two major approaches are considered and one, built around immersion and identification, creates empathy. The other, applying the Verfremdungseffekt to distance the player from the game, creating space for reflection. Uncomfortable questions of player roles and complicity when modelling oppressive systems are examined.Throughout this book, board game designer Amabel Holland draws connections to computer games, literature, theatre, television, music, film, and her own life, framing board games as an achingly human art form, albeit one still growing into its full potential. Anyone interested in that potential, or in the value of political art in today’s world, will find many provocative and enriching ideas within.Key Features:· Surveys the history of commercial board games as a polemical and persuasive form.· Explores games existing at the edges of the industry that push the boundaries of what games can do and be.· Grapples with the ethical and moral considerations of simulating real-world horrors.· Provides a case study of the author’s influential game This Guilty Land.· Lively prose and personal anecdotes makes complicated theory digestible for a wide audience.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Cardboard Ghosts: Using Physical Games to Model and Critique Systems (CRC Press Guides to Tabletop Game Design). To get started finding Cardboard Ghosts: Using Physical Games to Model and Critique Systems (CRC Press Guides to Tabletop Game Design), you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1040295673
loader