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Introduction To Game Design & Programming in GameMaker Studio 2

Ben Tyers
4.9/5 (23810 ratings)
Description:This mammoth 350 page book covers all the bases you needto start making your own games with GameMaker Studio 2.You don't need any prior experience of design coding to learn how to make a computer games.This book guides you through all the steps.After finishing this book you will have the skillsto start making your own games.It covers the following:Starting With An Idea This section covers what you need to do with your initial ideas and how to take them forward.Initial Planning & PreparationTake your ideas forward, design the basic game layout, what objects will be present, and how they will interact.Game Design ConsiderationsPossible design issues, and how to tweak your ideas. Software & FinancingSoftware and resources cost money, this chapter covers some of the options available when funding your game.Game Assets Where to get assets, depending on your game budget. Refining ResourcesSetting up and editing resources so they are ready for your game.Beta Testing & DebuggingTesting the game, fixing bugs, and implementing feedback. ProgrammingCovers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game RefinementPolishing off the game and making it ready for publication. Final Testing Final checks before publishing.Publishing & Game PromotionHow to promote your game and get it played. SummaryBest of luck with your own projects!+An appendix that introduces you to commonly used GML.A great investment for any budding game developer.Also suitable for use in class.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Introduction To Game Design & Programming in GameMaker Studio 2. To get started finding Introduction To Game Design & Programming in GameMaker Studio 2, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
362
Format
PDF, EPUB & Kindle Edition
Publisher
Ben Tyers
Release
2019
ISBN

Introduction To Game Design & Programming in GameMaker Studio 2

Ben Tyers
4.4/5 (1290744 ratings)
Description: This mammoth 350 page book covers all the bases you needto start making your own games with GameMaker Studio 2.You don't need any prior experience of design coding to learn how to make a computer games.This book guides you through all the steps.After finishing this book you will have the skillsto start making your own games.It covers the following:Starting With An Idea This section covers what you need to do with your initial ideas and how to take them forward.Initial Planning & PreparationTake your ideas forward, design the basic game layout, what objects will be present, and how they will interact.Game Design ConsiderationsPossible design issues, and how to tweak your ideas. Software & FinancingSoftware and resources cost money, this chapter covers some of the options available when funding your game.Game Assets Where to get assets, depending on your game budget. Refining ResourcesSetting up and editing resources so they are ready for your game.Beta Testing & DebuggingTesting the game, fixing bugs, and implementing feedback. ProgrammingCovers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game RefinementPolishing off the game and making it ready for publication. Final Testing Final checks before publishing.Publishing & Game PromotionHow to promote your game and get it played. SummaryBest of luck with your own projects!+An appendix that introduces you to commonly used GML.A great investment for any budding game developer.Also suitable for use in class.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Introduction To Game Design & Programming in GameMaker Studio 2. To get started finding Introduction To Game Design & Programming in GameMaker Studio 2, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
362
Format
PDF, EPUB & Kindle Edition
Publisher
Ben Tyers
Release
2019
ISBN
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